Character Design, Modeling, and Texturing
Loch Ness MonsterA creature model of the Loch Ness Monster.
Skills Used: Zbrush (sculpting), Maya (retopology, UV unwrapping, additional modeling), Substance Painter (texture design), Photoshop (texture editing), Iray (rendering)
Dr. PDeveloped for the USC Keck School of Medicine research project "Darwina", this model is a kitbash model of a photogrammetry scan of a doctor that was decimated and mixed with existing models for clothes and hair.
Skills Used: Zbrush (decimation), Maya (retopology, UV unwrapping, additional modeling), Substance Painter (Texture Design), Photoshop (Texture Editing), Iray (Rendering)
Ultron's MinionDeveloped for an experimental Magic Leap demo, this android is an enemy type for users and their friends to battle.
Skills Used: Maya (Modeling, UV unwrapping), Mudbox (Sculpting), Substance Painter (Texture Design), Photoshop (Texture Editing), Iray (Rendering)
ZiggyA character developed for an AR app made for the Holohack 2017, Ziggy is an alien which users can interact with like a digital pet.
Skills Used: Maya (Modeling, UV Unwrapping), Photoshop (Texture Design)
The TailOne of the main characters from USC Advanced Game Project "Smooth Criminals", The Tail is a hacker within a mixed-species heist team.
This model was based off a sculpt made by fellow artist Lindsay Wood.
Skills Used: Maya (Retoplogy, Modeling), Zbrush (Additional Sculpting, UV Unwrapping), Photoshop (Texture Design)