October 31, 2016

In working on this thesis, I'm learning to embrace the "vertical slice" method of production.

In case you're reading this and haven't come across that term, what it means is that I want to create a portion of a game that acts as a proof of concept of the game as a whole...

October 24, 2016

So, I'm writing this blog post at the tail end of my birthday, and let me tell you, it would have been really easy to just consider this a by-week just because of that fact.

I mean, after all, on Tuesday I had received the tacit approval of my faculty concerning my new...

October 17, 2016

So, the week leading up to this weekend was one full of existential crises, if I may be completely candid.

It was the usual doubt that I face as an artist - indeed, many artists feel similar doubt - compounded by the fact that this project is supposed to be a capstone o...

October 10, 2016

So, this week was...turbulent, to say the least, when it came to my thesis.

For starters, I didn't end up making that paper prototype board game.  The reason for this was because of a last minute change of platform that was brought upon by a conversation with my boss at...

October 3, 2016

...putting it together! (sorry, I can't resist a good Sondheim reference).

Anyways, the title still works on it's own because now that I've actually committed to an idea and a schedule, I find that, at least for right now, I'm starting to look at a lot of minutiae that...

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