
Media Arts Thesis: Hello Eko, my old Friend
After a semester away from it, I'm finally, just now as I am writing this post, diving back into Eko, which is kind of a surreal thought for me. I mean, in order to get to this point, I had to get through a lot of different tasks having to do with my game assets. To wit, for this week's blog post to be about Eko, I had to: - Finish my final historical documentaries - Animate and edit a "how to play" sequence - Finally assemble the news audio clips into video form with the pr

Media Arts Thesis: Juggling Deliverables
So, given that this past week was the week of Spring Break, one might assume that I did not get much work done...that's not totally incorrect, as I took entire days off of my thesis to focus on recuperating and recharging. However, I pride myself on getting some pretty major components done, though this is less out of me being so ahead of things rather than me accepting the fact that our thesis betas are due on the 28th. For one thing, as the image suggests, I built out the


Media Arts Thesis: Structural Finishes
While I'm tempted to leave this chart here as a sign of me finally having my game structure be solid and defined in regards to player goals, I should probably talk about what got me here. This week was a big one for my thesis for two reasons. First, on Tuesday, I playtested the game several time with classmates, most of whom were unaware of this new structure. From the playtest, I got some really valuable info on how players expected to interact and how much people can miss
Media Arts Thesis: Working towards an End
Man, this thesis project is really starting to come down to the wire, now, isn't it? Even if I am correct in interpreting our classes March 28th deadline to be more of a beta deadline than a hardcore deadline, that magical day is still less than 4 weeks away, and I'm still encountering some roadblocks in development now. For one thing, I was set to have a full on playtest today with completely fresh users; that ended up being cancelled because of the users feeling sick. Whil