Media Arts Thesis: Trucking Along
It's kind of weird not having a huge, seismic event to talk about in terms of the development of my thesis. I'm not radically changing my gameplay, or rethinking the framing of my history, or going into an existential crisis; I'm merely working on a project that I believe in. Now, this is not to say that I'm not tweaking my game as I develop it; certainly part of building a game is taking in feedback and incorporating it into the product in order to create a more wholly satis
Media Arts Thesis: Restructuring and Rebuilding
Another week, another design plan that comes along and changes my understanding of the project! I kid, of course, but I do feel like this thesis project has been teaching me that, in any game, I will iterate through several different concepts of gameplay entirely if the gameplay isn't the driving force of the game (with me, it's the content rather than the mechanics). Anyways, the new conceit of my game came when talking to one of my professors, Evan Hughes. We were talking
Media Arts Thesis: And We're Back!
I know this is a day late, which is not the best way to start the new semester, but bear with me. So, when I last blogged, I thought at this point I would just be focusing on putting my project together, having done all of my research and knowing my structure exactly. I thought this semester would just be crafting my project to be what it was at the midyear show, but more. Oh what a fool I was. First of all, in doing research over the winter break, I found that, while the st