Media Arts Thesis: Winter Showcase and Holiday Plans
When I wake up tomorrow, I'll be tearing down the winter showcase that I've been dreading so much this semester. It's been strange how quickly the winter show went by, but I have some general observations to make in this blog section: - Getting 2-4 people to play a game at a large showcase like the one we just had is sometimes a bit tricky. You have to cajole people at times, but it's still worth it to see people playing your game. - I got some great feedback on my project,


Media Arts Thesis: On the Night before Showcase...
(Because of course it was my intention to delay this blog post until right before our midyear show opened) What you see in that picture is the setup I have for my project, 16 Years. Don't let the lowkey aesthetics of this presentation fool you; as I have mentioned previously, games tend to not look good for about 90% of the development process as the content and gameplay gets sorted out. It took a lot of grinding and hard work to get to this point; I didn't have anything clos