3D Assets
Made for "The Forest God" environment, this statue represents the god of natural death. Skills Used: 3DS Max (3D Modeling, UV Unwrapping), ZBrush (Sculpting, Retopology), Substance Painter (Texture Painting), Photoshop (Texture Editing), Unreal Engine (Lighting, Rendering, Candle Light FX)
For CGMA's "Creating Stylized Game Assets" course, one of our major assignments was creating a sci-fi prop. I decided to make a teleporter that fits within an Ancient Aliens aesthetic. Skills Used: 3DS Max (3D Modeling, UV Unwrapping), Substance Painter (Texture Painting), Photoshop (Texture Editing), Sketchfab (Lighting, Rendering)
For week 10 of CGMA's "Creating Stylized Game Assets" course, we were told to make a hero prop inspired by a stylized game. I decided to make this pedestal for the game SMITE, inspired by the Yoruba pantheon. Skills Used: 3DS Max (3D Modeling, UV Unwrapping), ZBrush (Sculpting, Retopology), Substance Painter (Texture Painting), Photoshop (Texture Editing), Sketchfab (Lighting, Rendering)
A rugged looking treasure chest asset. Skills Used: 3DS Max (3D Modeling, Retopology, UV Unwrapping), Substance Painter (Texture Painting), Photoshop (Texture Editing), Iray (Lighting, Rendering)
A stylized prop asset meant for a shaman class in a fantasy game. Skills Used: Maya (3D Modeling, Retopology, UV Unwrapping), ZBrush (Sculpting), Substance Painter (Texture Painting), Photoshop (Texture Editing), Sketchfab (Lighting, Rendering)
A building inspired by the Mesopotamian Ziggurats. Skills Used: Maya (3D Modeling, UV Unwrapping), Substance Painter (Texture Painting), Photoshop (Texture Editing), Iray (Rendering)