3D Assets

The Forest God - Statue
The Forest God - Statue

Made for "The Forest God" environment, this statue represents the god of natural death. Skills Used: 3DS Max (3D Modeling, UV Unwrapping), ZBrush (Sculpting, Retopology), Substance Painter (Texture Painting), Photoshop (Texture Editing), Unreal Engine (Lighting, Rendering, Candle Light FX)

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Stylized Teleporter
Stylized Teleporter

For CGMA's "Creating Stylized Game Assets" course, one of our major assignments was creating a sci-fi prop. I decided to make a teleporter that fits within an Ancient Aliens aesthetic. Skills Used: 3DS Max (3D Modeling, UV Unwrapping), Substance Painter (Texture Painting), Photoshop (Texture Editing), Sketchfab (Lighting, Rendering)

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Yoruba Pedestal
Yoruba Pedestal

For week 10 of CGMA's "Creating Stylized Game Assets" course, we were told to make a hero prop inspired by a stylized game. I decided to make this pedestal for the game SMITE, inspired by the Yoruba pantheon. Skills Used: 3DS Max (3D Modeling, UV Unwrapping), ZBrush (Sculpting, Retopology), Substance Painter (Texture Painting), Photoshop (Texture Editing), Sketchfab (Lighting, Rendering)

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Treasure Chest
Treasure Chest

A rugged looking treasure chest asset. Skills Used: 3DS Max (3D Modeling, Retopology, UV Unwrapping), Substance Painter (Texture Painting), Photoshop (Texture Editing), Iray (Lighting, Rendering)

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Shaman Staff
Shaman Staff

A stylized prop asset meant for a shaman class in a fantasy game. Skills Used: Maya (3D Modeling, Retopology, UV Unwrapping), ZBrush (Sculpting), Substance Painter (Texture Painting), Photoshop (Texture Editing), Sketchfab (Lighting, Rendering)

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Ziggurat
Ziggurat

A building inspired by the Mesopotamian Ziggurats. Skills Used: Maya (3D Modeling, UV Unwrapping), Substance Painter (Texture Painting), Photoshop (Texture Editing), Iray (Rendering)

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