
An environment scene created for the CGMA class "Creating Stylized Game Assets", this depicts a shrine to the god of the dead, a forest spirit that guides spirits back to nature. Skills used: 3DS Max (modeling, UV unwrapping), Zbrush (sculpting), Substance Designer (material creation), Substance Painter (texture painting), Unreal Engine (scene assembly, lighting, material building, FX creation)

An environment scene created for the CGMA class "Creating Stylized Game Assets", this depicts a shrine to the god of the dead, a forest spirit that guides spirits back to nature. Skills used: 3DS Max (modeling, UV unwrapping), Zbrush (sculpting), Substance Designer (material creation), Substance Painter (texture painting), Unreal Engine (scene assembly, lighting, material building, FX creation)



