The Forest God
An environment scene created for the CGMA class "Creating Stylized Game Assets", this depicts a shrine to the god of the dead, a forest spirit that guides spirits back to nature.
Skills used: 3DS Max (modeling, UV unwrapping), Zbrush (sculpting), Substance Designer (material creation), Substance Painter (texture painting), Unreal Engine (scene assembly, lighting, material building, FX creation)